As I'm sure you can imagine, the art of storytelling is something that's, well, really really bloody important to me. I'd assumed it was important to everyone who makes a living through writing fiction, because when you're writing fiction, telling a convincing story is frankly everything. It's one of the main bleedin' points of the entire exercise.
So, imagine my surprise when I read that the writer for Transformers: Age of Extinction believes that it's just not that important...
Showing posts with label bad writing. Show all posts
Showing posts with label bad writing. Show all posts
Sunday, June 29, 2014
Friday, December 13, 2013
Nail the ending, or don't even bother starting...
[WARNING: Here be spoilers for Mass Effect 3. And Assassin's Creed 3. Oh, and the Doctor Who 50th Anniversary, as well.]
Hmm, now there's an interesting question. I was having a nice long conversation with someone today, all about why the ending of Mass Effect 3 was such a colossal bag of donkey doings, and said person asked a question about whether a bad ending can really ruin all the good stuff that came before, when the entire experience up to that point had been good.
My immediate was a big fat yes, but it raised a rather intriguing question: why? How come the ending has such enormous power over a story, and thus, how is it possible that a bad ending can ruin everything that's gone before?
Might it be something about how we, as humans, are hardwired that makes the ending of the story the single most important bit of the whole enterprise?
Hmm, now there's an interesting question. I was having a nice long conversation with someone today, all about why the ending of Mass Effect 3 was such a colossal bag of donkey doings, and said person asked a question about whether a bad ending can really ruin all the good stuff that came before, when the entire experience up to that point had been good. My immediate was a big fat yes, but it raised a rather intriguing question: why? How come the ending has such enormous power over a story, and thus, how is it possible that a bad ending can ruin everything that's gone before?
Might it be something about how we, as humans, are hardwired that makes the ending of the story the single most important bit of the whole enterprise?
Wednesday, December 04, 2013
'Strong Female Characters'? Seriously? You want to limit your palette like that?
Hoooooo blimey, this one's a thorny issue, and no mistake! Seriously, this one causes no end of introspection and outright navel-gazing, from every imaginable side of the whole gender debate, and since I'm a writer, it's one of those things I have to be aware of. Yes, it's the issue of "strong female characters", and I know I'm going to get flamed to a crisp by people who don't read past the headline, but the simple fact is this: "strong female characters" are dull.
And so are "strong male characters"...
And so are "strong male characters"...
Tuesday, March 05, 2013
On bad (as in REALLY bad) video game writing...
Well, there you have it, folks. After a year of hoping for some glimmer of light, or the possibility of an ending that doesn't destroy the narrative of all three games, the final DLC for Mass Effect 3 has been released, and to quote the ever brilliant Top Gear, "It's not gone well."
Now, I'll say right away that this blog post is going to include spoilers for that new DLC, called simply 'Citadel'. And so, therefore, I'm going to make sure I only put in spoilers after the break; only click through and read it if you've played the Citadel DLC, or if you don't mind being spoiled, or if you're so jaded with the Mass Effect 3 debacle that you don't care...
Now, I'll say right away that this blog post is going to include spoilers for that new DLC, called simply 'Citadel'. And so, therefore, I'm going to make sure I only put in spoilers after the break; only click through and read it if you've played the Citadel DLC, or if you don't mind being spoiled, or if you're so jaded with the Mass Effect 3 debacle that you don't care...
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